Timeline for How did Kirk regularly beat Spock in 4-Dimensional chess?
Current License: CC BY-SA 4.0
22 events
when toggle format | what | by | license | comment | |
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Jun 30, 2023 at 2:02 | comment | added | Emsley Wyatt | Kirk may just be someone who has a natural affinity for the game. | |
Jun 30, 2023 at 0:07 | answer | added | Andrew | timeline score: 1 | |
Jun 29, 2023 at 19:53 | answer | added | Anthony X | timeline score: 0 | |
Jun 29, 2023 at 12:22 | comment | added | Paul D. Waite | The key to winning four-dimensional chess is to think five-dimensionally. | |
Jun 29, 2023 at 9:11 | answer | added | Josh Moore | timeline score: 7 | |
May 19, 2021 at 6:47 | comment | added | dennis_vok | According to Memory Alpha (and also my own memory), TOS episodes showed 3D chess, not 4D chess: memory-alpha.fandom.com/wiki/Three-dimensional_chess. Or am I missing something? | |
May 18, 2021 at 18:20 | comment | added | NomadMaker | When I was a kid I read a story (by Lester del Ray, I think) where a runaway robot with a brain malfunction that made him think for himself beat a spaceship captain in chess and this was considered impossible. Of course, I read this in the 60's, before computers did this regularly. | |
May 18, 2021 at 16:11 | answer | added | NKCampbell | timeline score: 18 | |
May 18, 2021 at 14:23 | answer | added | Draspher | timeline score: 0 | |
Dec 6, 2020 at 21:00 | history | tweeted | twitter.com/StackSciFi/status/1335690524024573954 | ||
Nov 27, 2020 at 17:48 | comment | added | Hack-R | @Lykanion Out of universe (as we say), I'm sure you're correct. | |
Nov 27, 2020 at 10:07 | comment | added | Lykanion | I always thought this was because the script writers and producers had no real understanding of chess themselves. The show was written long before Kasparov lost against Deep Blue. At the time computers could still be beaten by human grandmasters, and people tended to be quite fond of the thought that humans were inherently superior to computers because they'd have some kind of intuition or other inexplicable capability a machine would never be able to possess. | |
Nov 27, 2020 at 8:57 | history | edited | ApproachingDarknessFish |
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Nov 27, 2020 at 7:42 | answer | added | Mozibur Ullah | timeline score: 3 | |
Nov 27, 2020 at 0:06 | vote | accept | Hack-R | ||
Nov 26, 2020 at 23:03 | answer | added | Revenant | timeline score: 14 | |
Nov 26, 2020 at 21:41 | review | Close votes | |||
Nov 27, 2020 at 3:32 | |||||
Nov 26, 2020 at 21:33 | comment | added | Hack-R | All good comments. I think Azor may actually have a very plausible answer. @Valorum would be spot on - and that's a great reference to Troi I didn't know about, so maybe really that is the best in-universe answer - but out of universe at least, we do have 4D chess now and it's much the same as regular chess. Thanks Lorendiac, I will check that out! | |
Nov 26, 2020 at 21:12 | comment | added | Lorendiac | I don't have a decent answer for why Spock couldn't see that a potential checkmate was literally just one move away. But it might entertain you to read a licensed Star Trek novel from the 1980s: My Enemy, My Ally by Diane Duane. Early on, James Kirk is the viewpoint character playing an experimental new game -- 4-D chess, instead of that boring old 3-D stuff -- against Spock, and Kirk ruefully admits to himself that the strategies he'd spent years developing (for taking Spock on in 3-D chess), which had finally begun to work for him, were now turning out to be useless under the new rules. | |
Nov 26, 2020 at 20:59 | comment | added | Valorum | Because 4D chess is less about logical positional play and more about emotions, apparently. Hence why Troi can beat Data at it. | |
Nov 26, 2020 at 20:55 | comment | added | Azor Ahai -him- | "Let the captain win?" | |
Nov 26, 2020 at 20:27 | history | asked | Hack-R | CC BY-SA 4.0 |