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jo1storm
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Somewhere between 2003 and 2012 I have played a demo of a real time strategy game. I would like to find it again.

Here's what I know (every point is sketchy, except last one):

  1. It was 3d with free camera (not isometric).
  2. Units had quite realistic proportions , not cartoony with big hands/heads or too bright colors like Warcraft. I think it was quite pretty for the time. Map might have involved a huge, pretty waterfall.
  3. You could gather stone and wood.
  4. Your hero could throw magic
  5. You could produce archers and swordsmen and I think calvary.
  6. The demo mission tried to hurry you up. You were supposed to fortify your base a bit, quickly build minimal forces then free the rest of the map / move from the starting part of the map to the stone passage on the other part of it. The game was lying about that part (see 9), because time limit was 3 hours I think.
  7. Your units could level up (I think three times) / gain veteran status. The units didn't stack in the GUI (3 archers, 2 swordsmen, 1 hero) but were separate (archer, archer, archer,swordsman, swordsman, hero), yet you could hotkey a lot of units at once.
  8. One of the creatures that could attack you (and new ones did attack you once every 2-5 minutes) was some sort of poison-spitting dragon/wyrm type units (think Dota 2 Venom) which melted unfortified archers. It could still be easily killed if you stacked 8 of them. Or 1-3 of them in the tower.
  9. You could build watchtowers and fill them with archers (I think 6 would fit in the tower). There was a position on the map where you could position a tower so your archers easily killed those "flying venom units" that came down the road. That lead to your archers quickly gaining experience and veteran status. I remember it was very easy to keep replacing veteran archers with freshly popped ones in the tower, so they would gain experience. I'd end up with a lot of veteran archers(20 or more) which would make the rest of the mission a cakewalk. That's how I know the game was lying about hurrying up.

I would really like to play that game. I thought it might be one of the Spellforce games (which I never played) but I don't recognize the mission. If it is and you do, please let me know. If it is some other game, I would also like to know, so I can buy it. Thank you.

Somewhere between 2003 and 2012 I have played a demo of a real time strategy game. I would like to find it again.

Here's what I know (every point is sketchy, except last one):

  1. It was 3d with free camera (not isometric).
  2. Units had quite realistic proportions , not cartoony with big hands/heads or too bright colors like Warcraft. I think it was quite pretty for the time. Map might have involved a huge, pretty waterfall.
  3. You could gather stone and wood.
  4. Your hero could throw magic
  5. You could produce archers and swordsmen and I think calvary.
  6. The demo mission tried to hurry you up. You were supposed to fortify your base a bit, quickly build minimal forces then free the rest of the map / move from the starting part of the map to the stone passage on the other part of it. The game was lying about that part (see 9), because time limit was 3 hours I think.
  7. Your units could level up (I think three times) / gain veteran status. The units didn't stack in the GUI (3 archers, 2 swordsmen, 1 hero) but were separate (archer, archer, archer,swordsman, swordsman, hero), yet you could hotkey a lot of units at once.
  8. One of the creatures that could attack you (and new ones did attack you once every 2-5 minutes) was some sort of poison-spitting dragon/wyrm type units (think Dota 2 Venom) which melted unfortified archers. It could still be easily killed if you stacked 8 of them. Or 1-3 of them in the tower.
  9. You could build watchtowers and fill them with archers (I think 6 would fit in the tower). There was a position on the map where you could position a tower so your archers easily killed those "flying venom units" that came down the road. That lead to your archers quickly gaining experience and veteran status. I remember it was very easy to keep replacing veteran archers with freshly popped ones in the tower, so they would gain experience. I'd end up with a lot of veteran archers(20 or more) which would make the rest of the mission a cakewalk. That's how I know the game was lying about hurrying up.

I would really like to play that game. I thought it might be one of the Spellforce games (which I never played) but I don't recognize the mission. If it is and you do, please let me know. Thank you.

Somewhere between 2003 and 2012 I have played a demo of a real time strategy game. I would like to find it again.

Here's what I know (every point is sketchy, except last one):

  1. It was 3d with free camera (not isometric).
  2. Units had quite realistic proportions , not cartoony with big hands/heads or too bright colors like Warcraft. I think it was quite pretty for the time. Map might have involved a huge, pretty waterfall.
  3. You could gather stone and wood.
  4. Your hero could throw magic
  5. You could produce archers and swordsmen and I think calvary.
  6. The demo mission tried to hurry you up. You were supposed to fortify your base a bit, quickly build minimal forces then free the rest of the map / move from the starting part of the map to the stone passage on the other part of it. The game was lying about that part (see 9), because time limit was 3 hours I think.
  7. Your units could level up (I think three times) / gain veteran status. The units didn't stack in the GUI (3 archers, 2 swordsmen, 1 hero) but were separate (archer, archer, archer,swordsman, swordsman, hero), yet you could hotkey a lot of units at once.
  8. One of the creatures that could attack you (and new ones did attack you once every 2-5 minutes) was some sort of poison-spitting dragon/wyrm type units (think Dota 2 Venom) which melted unfortified archers. It could still be easily killed if you stacked 8 of them. Or 1-3 of them in the tower.
  9. You could build watchtowers and fill them with archers (I think 6 would fit in the tower). There was a position on the map where you could position a tower so your archers easily killed those "flying venom units" that came down the road. That lead to your archers quickly gaining experience and veteran status. I remember it was very easy to keep replacing veteran archers with freshly popped ones in the tower, so they would gain experience. I'd end up with a lot of veteran archers(20 or more) which would make the rest of the mission a cakewalk. That's how I know the game was lying about hurrying up.

I would really like to play that game. I thought it might be one of the Spellforce games (which I never played) but I don't recognize the mission. If it is and you do, please let me know. If it is some other game, I would also like to know, so I can buy it. Thank you.

Source Link
jo1storm
  • 5.3k
  • 44
  • 69

Identification: Real time strategy game for PC between 2003 to 2012, has magic and wyrms

Somewhere between 2003 and 2012 I have played a demo of a real time strategy game. I would like to find it again.

Here's what I know (every point is sketchy, except last one):

  1. It was 3d with free camera (not isometric).
  2. Units had quite realistic proportions , not cartoony with big hands/heads or too bright colors like Warcraft. I think it was quite pretty for the time. Map might have involved a huge, pretty waterfall.
  3. You could gather stone and wood.
  4. Your hero could throw magic
  5. You could produce archers and swordsmen and I think calvary.
  6. The demo mission tried to hurry you up. You were supposed to fortify your base a bit, quickly build minimal forces then free the rest of the map / move from the starting part of the map to the stone passage on the other part of it. The game was lying about that part (see 9), because time limit was 3 hours I think.
  7. Your units could level up (I think three times) / gain veteran status. The units didn't stack in the GUI (3 archers, 2 swordsmen, 1 hero) but were separate (archer, archer, archer,swordsman, swordsman, hero), yet you could hotkey a lot of units at once.
  8. One of the creatures that could attack you (and new ones did attack you once every 2-5 minutes) was some sort of poison-spitting dragon/wyrm type units (think Dota 2 Venom) which melted unfortified archers. It could still be easily killed if you stacked 8 of them. Or 1-3 of them in the tower.
  9. You could build watchtowers and fill them with archers (I think 6 would fit in the tower). There was a position on the map where you could position a tower so your archers easily killed those "flying venom units" that came down the road. That lead to your archers quickly gaining experience and veteran status. I remember it was very easy to keep replacing veteran archers with freshly popped ones in the tower, so they would gain experience. I'd end up with a lot of veteran archers(20 or more) which would make the rest of the mission a cakewalk. That's how I know the game was lying about hurrying up.

I would really like to play that game. I thought it might be one of the Spellforce games (which I never played) but I don't recognize the mission. If it is and you do, please let me know. Thank you.