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Dec 21, 2017 at 11:37 comment added TheLethalCarrot TLJ adds evidence for needing a clear path in case anyone was wondering otherwise.
Jan 13, 2017 at 22:00 comment added phantom42 Feel free to write your own answer
Jan 13, 2017 at 15:57 comment added Petersaber This is not the right answer. The right answer is that the Rebel fleet was going to retreat, but Lando convinced Ackbar to stay and fight
Oct 22, 2015 at 3:09 comment added Joshua Either (A) we can jump through the star destroyers or (B) turning around and jumping through the death star would make an effective weapon against it. Never underestimate a relativistic collision.
Mar 16, 2015 at 7:36 comment added Paul Draper Well, of course, they already had a rendezvous point and retreat calculations made, right? Just in case.
Oct 23, 2014 at 17:32 comment added Zibbobz @Null You seem to be forgetting that the whole point of Ender's gambit was that he only technically won. Yes, the enemy gate is Down, but when your goal is to get as many of your ships out of there as fast as possible, that doesn't matter quite as much. At best they'd escape with a shattered and crippled Rebel Fleet, and they'd never get a chance to destroy the Death Star again once it got a non-planetbound shield.
Oct 8, 2014 at 15:28 vote accept Null
Oct 2, 2014 at 11:08 comment added terdon I had always taken that to mean that the start and end coordinates must be clear. I didn't know that the SW hyperspace required a clear line in real space. Thanks for the wookieepedia reference.
Oct 1, 2014 at 19:24 comment added Xantec Although the Millennium Falcon could do the Kessel in under 12 parsecs, it always gave me the feeling that it was about to fall apart at the seems and was a bit behind the times. The fact that its navigational computer required a few moments to calculate a hyperspace jump likely isn't an indicator that all ships required that time.
Oct 1, 2014 at 14:15 comment added Mark Rowlands "We gotta give Han more time!"
Oct 1, 2014 at 13:45 comment added phantom42 For further information about why a clear path was needed, you can read up more in the Hazards section of Hyperspace on Wookieepedia.
Oct 1, 2014 at 13:23 comment added phantom42 The quote specifies that it is looking for coordinates which are cleanly not obstructed or otherwise threatened by a star or supernova.
Oct 1, 2014 at 13:20 comment added terdon What is a clear path in hyperspace? According to some theories and my limited knowledge of them, the pull of large objects might be felt in hyperspace but that is not known (AFAIK) nor is it ever mentioned in the films. Your quote does not make any mention of needing a clear path, only time.
Oct 1, 2014 at 4:04 comment added phantom42 Even if they cleared a path while the computers were calculating, the path would have to still be clear at the time of the jump or risk catastrophic collision.
Oct 1, 2014 at 3:57 comment added Null +1 Excellent point about the enemy fighters swarming around and in the way. Still, couldn't they clear a path a la Ender's Game (Endor's Game?) while computing the jump? They'd be vulnerable for a few moments but they'd take fewer casualties than sticking around while the Death Star systematically blasted whole capital ships.
Oct 1, 2014 at 3:33 history edited phantom42 CC BY-SA 3.0
expanded quote
Oct 1, 2014 at 3:24 history answered phantom42 CC BY-SA 3.0