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Last add-on, I swear
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Radhil
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There are no theoretical limits. Magic can, given enough of a power source and a properly constructed spell, do literally anything. The Laws of Magic are a simple enough guide to the possibilities; magic can warp minds, alter flesh, kill by the droves, and even rewrite time and space.

Once active, however, a spell still has to work in the "real world", so to speak. Physics plays more of a part than you'd expect. For example, let's take Harry's favorite fireball. You can build that spell to just directly create heat for the fire, but that's pretty exhausting on the magic. You could also build the spell to just move nearby heat around, stealing it from other sources to make the fire hot. That's a lot less intense on the magic, but might make it harder to do in a frozen tundra. Point is the heat for that fireball has to come from somewhere. Magic doesn't provide a free lunch, just lets you bend how to pay for it.

If you wanted to do something catastrophic, like alter history, the energy involved becomes insane, fast. Really, time only flows in one direction, and we haven't figured out any rules that change that on Earth. So every ounce of power you get would have to fight the natural order of the weight of time, just to get into the past, even slightly. Then the spell would need more to change whatever you needed, more to make things flexible enough for the timeline to accommodate, more, more, more.

So practice reigns rather than theory and the effort involved in bending the world to your whims usually wouldn't work out. A single wizard can only channel so much power on their own. Gathering more would require focuses for something elses energy, places to store the energy up, preparation, more time, etc.

The biggest magics seen actively so far in the series -

Kemmlers Darkhallow and the Red Court's bloodline slaughter

are usually shortcuts past all that, using some form of human sacrifice to harvest life energy by the truckload.

There are beings that can break the practical boundaries, but by and large they exist under their own laws and natures (or laws of nature) and are constrained from large scale meddling. Examples include -

Nicodemus' pentagram traps, which per Harry needed some sort of divine level of Hellfire to work and implied the involvement of Lucifer, but which in turn allowed certain archangels to interfere to counterbalance his influence; also Mab altering weather patterns and invoking an early Winter in Chicago in the same book, which falls under her perview as Winter Queen.

To answer the Harry Potter question, it looks like the other answers have it pretty well covered. As used up-front in the Harry Potter books, magic is a very structured regulated and known quantity, and while there's deeper effects related to intentions they don't get into that much. Magic in The Dresden Files is fueled by life and emotion and energy, but it's form and effects is only limited by the wizard in question, his/her resources, and imagination.

There are no theoretical limits. Magic can, given enough of a power source and a properly constructed spell, do literally anything. The Laws of Magic are a simple enough guide to the possibilities; magic can warp minds, alter flesh, kill by the droves, and even rewrite time and space.

Once active, however, a spell still has to work in the "real world", so to speak. Physics plays more of a part than you'd expect. For example, let's take Harry's favorite fireball. You can build that spell to just directly create heat for the fire, but that's pretty exhausting on the magic. You could also build the spell to just move nearby heat around, stealing it from other sources to make the fire hot. That's a lot less intense on the magic, but might make it harder to do in a frozen tundra. Point is the heat for that fireball has to come from somewhere. Magic doesn't provide a free lunch, just lets you bend how to pay for it.

If you wanted to do something catastrophic, like alter history, the energy involved becomes insane, fast. Really, time only flows in one direction, and we haven't figured out any rules that change that on Earth. So every ounce of power you get would have to fight the natural order of the weight of time, just to get into the past, even slightly. Then the spell would need more to change whatever you needed, more to make things flexible enough for the timeline to accommodate, more, more, more.

So practice reigns rather than theory and the effort involved in bending the world to your whims usually wouldn't work out. A single wizard can only channel so much power on their own. Gathering more would require focuses for something elses energy, places to store the energy up, preparation, more time, etc.

The biggest magics seen actively so far in the series -

Kemmlers Darkhallow and the Red Court's bloodline slaughter

are usually shortcuts past all that, using some form of human sacrifice to harvest life energy by the truckload.

There are beings that can break the practical boundaries, but by and large they exist under their own laws and natures (or laws of nature) and are constrained from large scale meddling. Examples include -

Nicodemus' pentagram traps, which per Harry needed some sort of divine level of Hellfire to work and implied the involvement of Lucifer, but which in turn allowed certain archangels to interfere to counterbalance his influence; also Mab altering weather patterns and invoking an early Winter in Chicago in the same book, which falls under her perview as Winter Queen.

There are no theoretical limits. Magic can, given enough of a power source and a properly constructed spell, do literally anything. The Laws of Magic are a simple enough guide to the possibilities; magic can warp minds, alter flesh, kill by the droves, and even rewrite time and space.

Once active, however, a spell still has to work in the "real world", so to speak. Physics plays more of a part than you'd expect. For example, let's take Harry's favorite fireball. You can build that spell to just directly create heat for the fire, but that's pretty exhausting on the magic. You could also build the spell to just move nearby heat around, stealing it from other sources to make the fire hot. That's a lot less intense on the magic, but might make it harder to do in a frozen tundra. Point is the heat for that fireball has to come from somewhere. Magic doesn't provide a free lunch, just lets you bend how to pay for it.

If you wanted to do something catastrophic, like alter history, the energy involved becomes insane, fast. Really, time only flows in one direction, and we haven't figured out any rules that change that on Earth. So every ounce of power you get would have to fight the natural order of the weight of time, just to get into the past, even slightly. Then the spell would need more to change whatever you needed, more to make things flexible enough for the timeline to accommodate, more, more, more.

So practice reigns rather than theory and the effort involved in bending the world to your whims usually wouldn't work out. A single wizard can only channel so much power on their own. Gathering more would require focuses for something elses energy, places to store the energy up, preparation, more time, etc.

The biggest magics seen actively so far in the series -

Kemmlers Darkhallow and the Red Court's bloodline slaughter

are usually shortcuts past all that, using some form of human sacrifice to harvest life energy by the truckload.

There are beings that can break the practical boundaries, but by and large they exist under their own laws and natures (or laws of nature) and are constrained from large scale meddling. Examples include -

Nicodemus' pentagram traps, which per Harry needed some sort of divine level of Hellfire to work and implied the involvement of Lucifer, but which in turn allowed certain archangels to interfere to counterbalance his influence; also Mab altering weather patterns and invoking an early Winter in Chicago in the same book, which falls under her perview as Winter Queen.

To answer the Harry Potter question, it looks like the other answers have it pretty well covered. As used up-front in the Harry Potter books, magic is a very structured regulated and known quantity, and while there's deeper effects related to intentions they don't get into that much. Magic in The Dresden Files is fueled by life and emotion and energy, but it's form and effects is only limited by the wizard in question, his/her resources, and imagination.

added 71 characters in body
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Radhil
  • 36.7k
  • 3
  • 136
  • 172

There are no theoretical limits. Magic can, given enough of a power source and a properly constructed spell, do literally anything. The Laws of Magic are a simple enough guide to the possibilities; magic can warp minds, alter flesh, kill by the droves, and even rewrite time and space.

Once active, however, a spell still has to work in the "real world", so to speak. Physics plays more of a part than you'd expect. For example, let's take Harry's favorite fireball. You can build that spell to just directly create heat for the fire, but that's pretty exhausting on the magic. You could also build the spell to just move nearby heat around, stealing it from other sources to make the fire hot. That's a lot less intense on the magic, but might make it harder to do in a frozen tundra. Point is the heat for that fireball has to come from somewhere. Magic doesn't provide a free lunch, just lets you bend how to pay for it.

If you wanted to do something catastrophic, like alter history, the energy involved becomes insane, fast. Really, time only flows in one direction, and we haven't figured out any rules that change that on Earth. So every ounce of power you get would have to fight the natural order of the weight of time, just to get into the past, even slightly. Then the spell would need more to change whatever you needed, more to make things flexible enough for the timeline to accommodate, more, more, more.

So practice reigns rather than theory and the effort involved in bending the world to your whims usually wouldn't work out. A single wizard can only channel so much power on their own. Gathering more would require focuses for something elses energy, places to store the energy up, preparation, more time, etc.

The biggest magics seen actively so far in the series -

Kemmlers Darkhallow and the Red Court's bloodline slaughter

are usually shortcuts past all that, using some form of human sacrifice to harvest life energy by the truckload.

There are beings that can break the practical boundaries, but by and large they exist under their own laws and natures (or laws of nature) and are constrained from large scale meddling. Examples include -

Nicodemus' pentagram traps, which per Harry needed some sort of divine level of Hellfire to work and implied the involvement of Lucifer, but which in turn allowed certain archangels to interfere;interfere to counterbalance his influence; also Mab altering weather patterns and invoking an early Winter in Chicago in the same book, which falls under her perview as Winter Queen.

There are no theoretical limits. Magic can, given enough of a power source and a properly constructed spell, do literally anything. The Laws of Magic are a simple enough guide to the possibilities; magic can warp minds, alter flesh, kill by the droves, and even rewrite time and space.

Once active, however, a spell still has to work in the "real world", so to speak. Physics plays more of a part than you'd expect. For example, let's take Harry's favorite fireball. You can build that spell to just directly create heat for the fire, but that's pretty exhausting on the magic. You could also build the spell to just move nearby heat around, stealing it from other sources to make the fire hot. That's a lot less intense on the magic, but might make it harder to do in a frozen tundra. Point is the heat for that fireball has to come from somewhere. Magic doesn't provide a free lunch, just lets you bend how to pay for it.

If you wanted to do something catastrophic, like alter history, the energy involved becomes insane, fast. Really, time only flows in one direction, and we haven't figured out any rules that change that on Earth. So every ounce of power you get would have to fight the natural order of the weight of time, just to get into the past, even slightly. Then the spell would need more to change whatever you needed, more to make things flexible enough for the timeline to accommodate, more, more, more.

So practice reigns rather than theory and the effort involved in bending the world to your whims usually wouldn't work out. A single wizard can only channel so much power on their own. Gathering more would require focuses for something elses energy, places to store the energy up, preparation, more time, etc.

The biggest magics seen actively so far in the series -

Kemmlers Darkhallow and the Red Court's bloodline slaughter

are usually shortcuts past all that, using some form of human sacrifice to harvest life energy by the truckload.

There are beings that can break the practical boundaries, but by and large they exist under their own laws and natures (or laws of nature) and are constrained from large scale meddling. Examples include -

Nicodemus' pentagram traps, which per Harry needed some sort of divine level of Hellfire to work, but which in turn allowed certain archangels to interfere; also Mab altering weather patterns and invoking an early Winter in Chicago in the same book, which falls under her perview as Winter Queen.

There are no theoretical limits. Magic can, given enough of a power source and a properly constructed spell, do literally anything. The Laws of Magic are a simple enough guide to the possibilities; magic can warp minds, alter flesh, kill by the droves, and even rewrite time and space.

Once active, however, a spell still has to work in the "real world", so to speak. Physics plays more of a part than you'd expect. For example, let's take Harry's favorite fireball. You can build that spell to just directly create heat for the fire, but that's pretty exhausting on the magic. You could also build the spell to just move nearby heat around, stealing it from other sources to make the fire hot. That's a lot less intense on the magic, but might make it harder to do in a frozen tundra. Point is the heat for that fireball has to come from somewhere. Magic doesn't provide a free lunch, just lets you bend how to pay for it.

If you wanted to do something catastrophic, like alter history, the energy involved becomes insane, fast. Really, time only flows in one direction, and we haven't figured out any rules that change that on Earth. So every ounce of power you get would have to fight the natural order of the weight of time, just to get into the past, even slightly. Then the spell would need more to change whatever you needed, more to make things flexible enough for the timeline to accommodate, more, more, more.

So practice reigns rather than theory and the effort involved in bending the world to your whims usually wouldn't work out. A single wizard can only channel so much power on their own. Gathering more would require focuses for something elses energy, places to store the energy up, preparation, more time, etc.

The biggest magics seen actively so far in the series -

Kemmlers Darkhallow and the Red Court's bloodline slaughter

are usually shortcuts past all that, using some form of human sacrifice to harvest life energy by the truckload.

There are beings that can break the practical boundaries, but by and large they exist under their own laws and natures (or laws of nature) and are constrained from large scale meddling. Examples include -

Nicodemus' pentagram traps, which per Harry needed some sort of divine level of Hellfire to work and implied the involvement of Lucifer, but which in turn allowed certain archangels to interfere to counterbalance his influence; also Mab altering weather patterns and invoking an early Winter in Chicago in the same book, which falls under her perview as Winter Queen.

added 322 characters in body
Source Link
Radhil
  • 36.7k
  • 3
  • 136
  • 172

There are no theoretical limits. Magic can, given enough of a power source and a properly constructed spell, do literally anything. The Laws of Magic are a simple enough guide to the possibilities; magic can warp minds, alter flesh, kill by the droves, and even rewrite time and space.

Once active, however, a spell still has to work in the "real world", so to speak. Physics plays more of a part than you'd expect. For example, let's take Harry's favorite fireball. You can build that spell to just directly create heat for the fire, but that's pretty exhausting on the magic. You could also build the spell to just move nearby heat around, stealing it from other sources to make the fire hot. That's a lot less intense on the magic, but might make it harder to do in a frozen tundra. Point is the heat for that fireball has to come from somewhere. Magic doesn't provide a free lunch, just lets you bend how to pay for it.

If you wanted to do something catastrophic, like alter history, the energy involved becomes insane, fast. Really, time only flows in one direction, and we haven't figured out any rules that change that on Earth. So every ounce of power you get would have to fight the natural order of the weight of time, just to get into the past, even slightly. Then the spell would need more to change whatever you needed, more to make things flexible enough for the timeline to accommodate, more, more, more.

So practice reigns rather than theory and the effort involved in bending the world to your whims usually wouldn't work out. A single wizard can only channel so much power on their own. Gathering more would require focuses for something elses energy, places to store the energy up, preparation, more time, etc.

The biggest magics seen actively so far in the series -

Kemmlers Darkhallow and the Red Court's bloodline slaughter

are usually shortcuts past all that, using some form of human sacrifice to harvest life energy by the truckload.

There are beings that can break the practical boundaries, but by and large they exist under their own laws and natures (or laws of nature) and are constrained from large scale meddling. Examples include -

Nicodemus' pentagram traps, which per Harry needed some sort of divine level of Hellfire to work, but which in turn allowed certain archangels to interfere; also Mab altering weather patterns and invoking an early Winter in Chicago in the same book, which falls under her perview as Winter Queen.

There are no theoretical limits. Magic can, given enough of a power source and a properly constructed spell, do literally anything. The Laws of Magic are a simple enough guide to the possibilities; magic can warp minds, alter flesh, kill by the droves, and even rewrite time and space.

Once active, however, a spell still has to work in the "real world", so to speak. Physics plays more of a part than you'd expect. For example, let's take Harry's favorite fireball. You can build that spell to just directly create heat for the fire, but that's pretty exhausting on the magic. You could also build the spell to just move nearby heat around, stealing it from other sources to make the fire hot. That's a lot less intense on the magic, but might make it harder to do in a frozen tundra. Point is the heat for that fireball has to come from somewhere. Magic doesn't provide a free lunch, just lets you bend how to pay for it.

If you wanted to do something catastrophic, like alter history, the energy involved becomes insane, fast. Really, time only flows in one direction, and we haven't figured out any rules that change that on Earth. So every ounce of power you get would have to fight the natural order of the weight of time, just to get into the past, even slightly. Then the spell would need more to change whatever you needed, more to make things flexible enough for the timeline to accommodate, more, more, more.

So practice reigns rather than theory and the effort involved in bending the world to your whims usually wouldn't work out. A single wizard can only channel so much power on their own. Gathering more would require focuses for something elses energy, places to store the energy up, preparation, more time, etc.

The biggest magics seen actively so far in the series -

Kemmlers Darkhallow and the Red Court's bloodline slaughter

are usually shortcuts past all that, using some form of human sacrifice to harvest life energy by the truckload.

There are beings that can break the practical boundaries, but by and large they exist under their own laws and natures (or laws of nature) and are constrained from large scale meddling.

There are no theoretical limits. Magic can, given enough of a power source and a properly constructed spell, do literally anything. The Laws of Magic are a simple enough guide to the possibilities; magic can warp minds, alter flesh, kill by the droves, and even rewrite time and space.

Once active, however, a spell still has to work in the "real world", so to speak. Physics plays more of a part than you'd expect. For example, let's take Harry's favorite fireball. You can build that spell to just directly create heat for the fire, but that's pretty exhausting on the magic. You could also build the spell to just move nearby heat around, stealing it from other sources to make the fire hot. That's a lot less intense on the magic, but might make it harder to do in a frozen tundra. Point is the heat for that fireball has to come from somewhere. Magic doesn't provide a free lunch, just lets you bend how to pay for it.

If you wanted to do something catastrophic, like alter history, the energy involved becomes insane, fast. Really, time only flows in one direction, and we haven't figured out any rules that change that on Earth. So every ounce of power you get would have to fight the natural order of the weight of time, just to get into the past, even slightly. Then the spell would need more to change whatever you needed, more to make things flexible enough for the timeline to accommodate, more, more, more.

So practice reigns rather than theory and the effort involved in bending the world to your whims usually wouldn't work out. A single wizard can only channel so much power on their own. Gathering more would require focuses for something elses energy, places to store the energy up, preparation, more time, etc.

The biggest magics seen actively so far in the series -

Kemmlers Darkhallow and the Red Court's bloodline slaughter

are usually shortcuts past all that, using some form of human sacrifice to harvest life energy by the truckload.

There are beings that can break the practical boundaries, but by and large they exist under their own laws and natures (or laws of nature) and are constrained from large scale meddling. Examples include -

Nicodemus' pentagram traps, which per Harry needed some sort of divine level of Hellfire to work, but which in turn allowed certain archangels to interfere; also Mab altering weather patterns and invoking an early Winter in Chicago in the same book, which falls under her perview as Winter Queen.

elaborating on answer
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Radhil
  • 36.7k
  • 3
  • 136
  • 172
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Source Link
Radhil
  • 36.7k
  • 3
  • 136
  • 172
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