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Recently I started re-watching (/playing in the background whilst I work) the Sci-Fi series Andromeda.
In the first series I come to an episode with a familiar sounding premise. The heroes arrive on a planet inhabited by people who pass on memories through the generations. That is, if you have a kid, that kid remembers everything that you remember up to the point it was conceived.
Now, Andromeda is an old series, it's from the turn of the millennium. But this sounds awfully familiar to me.... Assassin's Creed much?
The entire premise of the Assassin's Creed games is based on the idea that locked within our genetic code is the memories of our ancestors and with a special machine these can be unlocked and explored.
It strikes me that an idea such as this cannot possibly have came from an episode of a low budget early 2000s science fiction show. That Andromeda and Assassin's Creed must be taking their influence from earlier works.
Does anyone know where this idea originates? Are there any other prominent examples of it in practice?