In the universe of the show, WestWorld is one of the most luxurious vacation/resort/theme parks in the world.
It caters to the ultra-rich, who desire immersion past that which Virtual Reality can offer.
For an exorbitant price, your (Cowboy/Shogun/Safari/etc.) fantasy can come true. You will be catered to, and most importantly: You will be free to do whatever you want during your stay.
The format for WestWorld can be compared to a highly streamlined RPG. NPCs (Hosts) exist in the world, some of which offer quests for the player (guest) to pursue. Some of these little side-quests that we see in the show are things like finding a treasure, going on a walk to a scenic area, or even hunting down a dangerous bounty.
We also know that the WestWorld experience, while offering a ton of replayability, runs on a loop and only really changes with narrative updates, which are implied to be a rather big deal, like an expansion pack or major content patch.
Now, to get to my question.
In an episode of the first season, a guest recognizes Teddy from a previous visit.
The guest implies that Teddy is a start point for a (possibly several) entertaining side-quests, or at the very least, a good Host to have as a guide to find fun stuff. So, people are coming back with a desire to repeat specific experiences from previous visits.
Now: What would happen if two guests wanted to participate in the same activities with the same host, but did not want to share company?
Could I show up to WestWorld and Teddy is just gone? Already off on some adventure with another Guest?
What if I want to go bounty hunting with the sheriff, but I don't want to go with this other group of Guests I don't know?
For example: William is with Dolores on their adventure for several days. What if another guest's main reason for their visit was for the specific experience of Dolores and her associated loops?
Is their stay just ruined? A voucher for another trip?