None of these is exactly on point, but... here are several that are somewhat close.
The Vorkosigan series (Lois Bujold) has a whole lot on cloning ethics, but lacks memory transfer, teleportation, forced growth to maturity, and mind-into-machine transfer.
We see a number of reproductive issues in the series; the most on target, however, is in the novel Memory.
In that novel, we see an attempt to stop a cloning and brain-dumping ring... Old wealthy folks have a clone grown, taking 10-14 years to get a body roughly about age 18-20 maturity, then have their brains transplanted into the bodies. It's considered unethical, but since it's being done in Jackson's Whole, a lawless place run by mobsters of the most unethical sort, it's a non-issue legally there. And since the clone is, in fact, a DNA-identical body, and the brain is in fact intact, that leaves only a few other biometrics to render them not themselves legally.
Bug Life Chronicles (Phillip C. Jenings) touches on the same issue, but in the aspect of downloading one's personality into artificial bodies, or "bugs." The process is destructive, however, to the personality in the body.
Jennings implies that, for all purposes on this plane, it seems to make no difference. At least not to the individuals. They can even return to other's discarded bodies. The implication is that the soul is a transferable item... that affixes to the consciousness and memory patterns.
The Car Wars board/role-playing† game also specifically deals with the issue of a clone with a downloaded set of memories...
Without memories, a forced growth clone is mindless. Memories can be transfered from a live body to a suspended clone (but they degrade after a month in storage), or from a memory storage device, roughly the size of a large coffin. In the case of a forced growth clone being activated prior to the death of its memory donor, both individuals have a psychotic urge to kill each other as long as both clone and donor are alive, once they become aware of the other. It's clear from the rules that (1) the clone has no personality prior to memory transfer unless it's only grown normal human speed (2) it's possible to activate a clone with memories, and the person thinks they are, in fact, themself, unless they find out that the original them is alive.
The Battlestations! board/role-playing† game notes that a forced growth clone simply fails to activate until the original dies; the soul isn't created by the body being extant. It also has transporters... the exact method of transporter is left undefined, but is functionally
† Both CW and BS are sold as board games, but have more roleplaying-oriented rules than many early role-playing games, and extensive background material. Both also had Role-play focused adventures released.