I played this game sometime in the mid to late 90s. It was a turn based game of area control of a cyberpunk city, depicted in a low-res, grayscale 2d image. The city was segmented into squares (I think 8x8).
The objective was to defeat the other factions by hiring gangs, possibly outfitting them and sending them to capture squares. Captured squares gave income of some kind.
If a gang encountered a rival factions gang there was some behind the scenes maths to determine who would win, and the battle played out as short animation of the attack animation of the gangs.
Different equipment had different animations, I distinctly remember a mono-filament sword that cut the entire animation in half.