A DOS game, or maybe Windows 3.1 / early Win95, released somewhere in the early to mid 90s. It was a form of Go, Othello, or Reversi. Isometric graphics with sprites (in color), not a top-down board like old chess games, and no 3D models. You took turns against the computer; on your turn, you moved a creature/monster to a new tile. Empty tiles adjacent to it were filled with small versions of your creature, while allied creatures adjacent to the tile became bigger. Enemy creatures on adjacent tiles shrank or died, leaving an empty tile. The game ended when one side was wiped out, or nobody could make a move, and whoever had the most points won. Points were earned by controlling tiles, and by how big/advanced the creature on each tile was.
There were different factions, each with different creatures or monsters. I don't think there were any gameplay differences between factions, just graphics. One of the factions were snowmen; I don't remember what other factions there were.
I think I got it from a demo disk subscription my older cousins paid for, which sent floppy disks once a month with a smattering of demo and shareware games, or possibly from the demo CDs included with PCGamer Magazine. I remember other games that we got from them, including Cave Wars, Spiderweb Software's Exile 1 and Exile 2, and possibly Apogee games like Hocus Pocus or Mystic Towers. Possibly King Arthur's Kort as well. These subscriptions were all US based companies.
I've tried to find this game occasionally for years, asking for help in places like r/TipOfMyJoystick as well as crawling through websites doing research on my own, but never found it. What game is this?