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In Stross's Merchant Princes series, the US Government uses bits of a world-walker's brain in vitro to power ARMBAND, which lets their planes cross to Gruinmarkt (World 1).

How does ARMBAND "know" to go to Gruinmarkt? We know by the end of The Revolution Trade that there are many possible knots, corresponding to many possible transition edges on the world-graph. What triggers ARMBAND to select that one (or any one)?

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  • My best guess is that the US scientists measured some kind of neural activity when their captive world-walkers traveled - corresponding to the Clan family knot - and so that's the only trigger pattern they know how to replicate.
    – Daniel
    Jul 31, 2021 at 12:34

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