More than 5 years ago I played an indie game set on a sleeper ship. I remember a lot about the game mechanics and the story, yet I can't recall the name and so I can't find it anywhere.
- I played it on a PC, the language was English, I don't remember if it had any translations.
- the story is set on a very long narrow spaceship made out of interconnected segments, like a caterpillar.
- the ship carries a large number (possibly millions) of cryogenically frozen humans on a very long journey
- there is only one single human overseer awake at any one time, to do very boring and routine control tasks at the helm of the ship, and they take turns (every year, or every x months, the overseer is sent to sleep, and the next in line is woken up to take his place)
- this human overseer is the protagonist
- the game is almost completely text-based, with minimalistic header graphics. If it had graphics at all, it was confined to the top portion of the screen and was very simplistic. The narration was in text.
- travel takes a long time, using a vehicle or shuttle, to travel along the length of the ship, segment to segment
- the plot of the game is started with a report of damage from a segment quite far from the front of the the ship, which the player has to examine
- most (or all) of the game is played by selecting from a number of options to perform.
it turns out the predecessor of the player got mad from boredom, thawed out some passengers, and started a cannibalistic cult, thawing out and eating other passengers, which has been ongoing for a long time. The end-game is the protagonist trying to race forward towards the controls at the front of the ship, trying to outrun the cultists.