Is the math done by Spider-Man in Spider-Man: No Way Home real or just made up?

In Spider-Man: No Way Home when Spider-Man and Doctor Strange are fighting with each other. Doctor Strange takes them to mirror dimension. Spider-Man realizes that Mirror world is having some geometrical shapes and he uses his knowledge of maths to trap Doctor Strange in the mirror world. Is the mathematical (geometrical) problem solved by him real or is it just made up for the film?

• Are you asking if geometry is real? If not, it's not clear what your question is. Jan 31, 2022 at 18:29
• @TylerH Technobabble is a well known SF trope. OP is asking if the "problem" spider-man solved is something that you can actuallyapply geometry to, or if it is gobbledygook. Jan 31, 2022 at 19:09
• @Spencer So, you think OP is asking us to explain how fractals relate to geometry, how one can use knowledge of geometry to calculate angles, not to mention how spiders weave webs, and how the web's geometrical patterns and tension helps trap someone who gets caught in it? That seems way too broad and somewhat not related to science fiction or fantasy. Jan 31, 2022 at 19:17
• How is this not a real-world science question? Feb 1, 2022 at 3:07
• @TylerH: "you think OP is asking us to explain how fractals relate to geometry, how one can use knowledge of geometry to calculate angles, not to mention how spiders weave webs, and how the web's geometrical patterns and tension helps trap someone who gets caught in it?" — no. The OP is asking whether the geometry terms used in the movie refer to real geometry. Feb 1, 2022 at 9:30

In an interview with the visual effects folks on the movie exctract says:

b&a: I’m curious about the kaleidoscope thing just in terms of the complexity of it really, because I can imagine you design it, you animate what needs to be animated, but because it was so mathematical, whether something like the FX animation and technical animation side relied on that maths, or was it more sort of ‘faked’?

Adrien Saint Girons: Well, that’s a good question. One thing that was very important for the director was that it was mathematical, that it was clear that it was Spider-Man using his education to figure this out. So the brief was really worked backwards, that is, figure out the end moment when he gets caught and what the math behind that was. And then we could figure out what the kaleidoscoping look needed to be.

I went online and looked up mathematical equations and mathematical formulas that generated interesting images. It was math art fundamentally, and quickly you find all these interesting images of these spirals that are formed by straight lines. There were some very interesting looks that come from math. We also looked at dream catchers, where you connect the line and you can create these pretty amazing patterns just by repeating the same action over and over again.

In the visdev team, one of the artists came up with a really nice concept where if you have a spiral and you connect the pieces in a particular way, if you look at it from the side, it just looks like loads of lines connected. But when it comes perfectly front on-camera in a more orthographic view, you get this pattern that looks mathematical and pretty.

So basically what I get out of this is that they had actually done research for the scene, and it was just simple shapes and patterns, so yes the math Peter did was real world accurate(if thats what you are asking)

There's also a Subreddit dedicated to the same but its quite inactive.

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• Well, they Googled some maths and shoved it into the film. It doesn't mean that it makes sense per se. Nov 6, 2022 at 14:01
• The second half of the second paragraph in your quote seems to be repeated as the third paragraph Nov 6, 2022 at 14:57
• "It was math art fundamentally" should be put in bold, since it answers the question. Nov 6, 2022 at 17:57