I think the last time I played this was 2-3 years ago, on my old computer, but I think I got it closer to 8 years ago, in some sort of software bundle, involving being a new superhero working their way up the ranks. The gameplay involved colored spheres on a hexagonal grid where you drew lines through them using the mouse. I think there were three colors, corresponding to three attributes (Strength, Mental, and Magic, maybe?) and there were occasionally "special" spheres that had additional effects, or which could not be used in a line. There were "job/training" tasks where you were just competing against a time or move limit to gain money or increase your stats, and combat ones, where I think you were accruing energy to fire off your attacks and defenses, taking turns. As you got stronger, you got access to training/work facilities that gave a higher reward, but there was also a degree to which your experience at a facility boosted your gains, so there was a tradeoff on when you "moved on". Combat encounters involved either intercepting a figure roving around the map (which I think was accompanied by a siren sound effect) which usually involved fighting one person, or "maze" setups where you had a grid of squares where you advanced through them one by one, sometimes fighting someone on a square. There was a time limit in the game, where you had to defeat the villain in a certain amount of days, and I think time both progressed real-time while playing, and also in chunks during going to work/training/encounters. I think that, at all times, losing a combat just meant lost time, and sometimes having to re-enter one of those maze battles. In general, the game was pretty tongue-in-cheek about how ridiculous superheroes can be, looking in from the outside.
At the very start of the game, you gain powers and pick your gender, name, and I think which of the three elements you focus on. There was a Rock-Paper-Scissors element to the three elements, so you couldn't really afford to focus on just one, and parts of the game got easier or harder depending on whether you were targeting the correct element. Foes and allies were represented with static images and text, no voiceovers. After getting your powers, you are mentored by "The Wizard" or someone named like that, which was a Caucasian man, I think wearing a stereotypical robe and pointed hat, with a long grey beard. I think that, as the story progressed, you uncovered some sort of corruption, maybe involving villains posing as heroes, or heroes being brainwashed into being villains.
I remember that, when I played, I found the Mental powers most useful, because one of the powers, not too far in the game, had a "Stun" chance, which could sometimes lock your opponent into being unable to do anything as you kept accruing enough energy to restun them. I also remember most of the defensive powers as not being very useful since it took an action to raise defenses that didn't last long, and seldom soaked all of the damage. The only other thing I remember about distinctive combat bits was that you often ran into non-powered criminals who only had Physical attacks involving guns and knives.
The mobile Android version, which I think I checked out, but didn't purchase, involved more of a Match-3 gameplay. Not certain if it had the same storyline.