- They fall from great distances and continue walking without a hitch.
When pilots receive a strong punch by enemies, they shake their heads and also shaking the machine's head and this would lead to coupling of both shakings(pilot+robot) and dizziness.
There are numerous battles that robots spin around and that would just slap the pilot to inner wall. With the control constraints attached, pilots must be under more than 10G acceleration.
Neon Genesis 's pilots are positioned closer to center of mass(maybe to stay away from linear and angular accelerations as much as possible) and control capsule is filled with liquid(balancing the forces through fluid pressure?)
- Are there any gyroscopic mechanisms that keep the pilot lightly affected by rotations?
- Are there any elevator mechanism that have the pilot in tune with obstacles such as amortising insane vertical acceleration?
Especially the stadium crash scene. Maybe 300 meters per second to 0 meters per second under 0.2 second.