# Why does Picard need to give verbal orders to bring the ship out of warp?

Often when they arrive in a star system from warp, someone will say something like, "Captain, we've arrived in the such-and-such system." And he will give the order to take the ship out of warp. Now, at warp speed, if he responds too slowly, even by a fraction of a second, why doesn't the ship end up light years away?

• You're under the assumption that FTL travel is consistant in Star Trek. Commented Oct 16, 2011 at 5:31
• @Sam you do bring up a key problem in Star Trek: They have no freaking clue how much empty space there is in a star system. Under impulse they seem to travel significantly faster then they should. Therefore, you can drop out of warp within a fairly massive threshold of a star system and spend 20 minutes cruising at high impulse and already be halfway to the next star. So why do they say "We've arrived?" Plot device. They force the dialogue to keep the show moving with a clear transition point. Commented Oct 16, 2011 at 6:19
• The navigator doing his job is actually saying if we start stopping now then using ship manoeuvring capabilities then we will arrive at such and such a system. These small details the captain is aware of generally but not his job. Commented Aug 4, 2014 at 2:15

While I wouldn't discount the occasional (or even often) slipup by saying "arrived in the X system", often what you'll hear is "approaching the X system". That is, the announcement is taking into consideration that they are well enough away from the destination for it to matter.

Why would they announce it ahead of time instead of just doing it? Consider another, similar paradox: Enterprise is in pursuit of another ship at high warp when the helm says, "Captain, they've dropped out of warp!" The captain then says, "take us out of warp, lieutenant." In the time to relay the condition and give the order, Enterprise should be nowhere near the ship they were pursuing.

To reconcile this, it's important to understand that creating and destroying a warp field is not instantaneous: this is usually glossed over in the episodes, but it's illustrated to dramatic effect at the beginning of Star Trek: The Motion Picture, where the bridge officers spend a good 5-10 minutes getting anxious while bringing the Enterprise up to Warp 1 after a major refit.

When the helm prompts the captain that they're approaching a star system or that the ship they're pursuing is dropping out of warp, they're taking into account the time and relative effort it takes to drop out of warp and asking the captain if they can proceed.

Why ask? Chain of command. The helm gets his or her information on a need-to-know basis: the captain could've received new information or wants to make a tactical decision that would contradict the obvious next step (drop out of warp). So the helm asks for confirmation of the new task once he's completed his previous one (navigating the ship at warp).

• In TMP, they were going extra slowly as a result of the refit. It usually doesn't take that long. In fact, in one answer, I postulated that instantaneous (or at least significantly faster) transition to high warp is the true advancement the Excelsior made.
– Jeff
Commented Oct 17, 2011 at 12:57
• Your second point is not a paradox - if the Enterprise is chasing a ship in warp, then it's very likely there was a delay between that ship entering warp, and the Enterprise following it. This would give a suitable lead for the Enterprise to detect that ship leaving warp and react, leaving the Enterprise as close (or closer) as it was before. Commented Jun 11, 2015 at 4:19

IMHO, this is mostly because in a lot of space sci-fi - Star Trek included - space ships are usually modeled after regular wet Navy ships.

Navy ships move slowly enough that this formalized real-time chain of command is fully adequate as far as human reaction speed.

Unfortunately, Star Trek is a Shakespearean Theater in sci-fi setting. So it didn't bother getting many details right scientifically - including this one - unlike a lot of good hard sci-fi, where the authors actually put in a bit of thought, realized this would be a problem, and switched to a more appropriate `captain pre-selects parameters (e.g. how close to system to drop out of hyper-speed), crew enters parameters into the system, the system exits hyper-speed at pre-programmed point`.

The comparison to a naval "look and feel" is quite apt. It's partly a question of aesthetic preference that overrides the science.

But consider. Even in modern naval maneuvers, and especially in naval (or really any) aviation where timing is much tighter, there is not always time to actually process decisions in the way that the formal chain of command would theoretically imply.

Often in these real-world cases what will happen is that everyone already knows in advance what needs to be done and the crew is already effectively executing the command as, or even before, the captain issues it.

Even a routine trip from one planet to another probably involves an enormously complex flight plan (or "warp plan") that is meticulously worked out in exhaustive detail long before the ship makes planetfall. If the ship is on course and cruising according to plan, the captain may be formally informed of their impending arrival long after the preliminaries of the de-warp procedure have already begun.

Presumably the captain knows this already and is perfectly aware of how the journey has been progressing. Everyone is sitting there calmly as the captain almost off-handedly gives the (formal) order because no one is in the slightest bit surprised, and indeed as far as the below-deck crew is concerned the maneuver may already be in progress by the time they actually hear him sign off on it.

This is one reason, incidentally, why quality of crew training and the fine line between discipline and initiative are so important. You want combat officers who know that if you are following a pursuit plan and the target starts coming out of warp, that you should start coming out of warp too, even if the order hasn't technically been confirmed yet from the captain's chair.

It can have a very plain explanation -- warp drive works by putting a ship in a spacetime bubble which may be sliding through normal space at FTL, but maybe not necessarily has to. In other words both warp and impulse would use spacetime folding, and going out of warp would only mean switching from faster to more maneuverable drive. This has some justifications in some mentions that impulse may also be FTL, and is reasonable because conventional flight with near c is also quite problematic -- the energies are so large that a collision with a grain of salt could easily destroy the ship.

Anyway in this scenario the ship may just slow down to 0.1-0.01c, which is quite a reasonable speed to cross a solar system and give the captain a chance to pick a planet and orbit.

• Salt grains are what the deflector is for. :-) Commented Oct 17, 2011 at 0:24
• Sure, the problem is that the deflector of a normal-space-subluminal-capable ship would be the most important and the most energy consuming system. And they seem to have warp core instead of deflector core.
– user48
Commented Oct 17, 2011 at 0:36
• @mbq: Did you just say that a shield takes more energy than a warp drive? It would seem to me that we couldn't possibly know that. Commented Nov 4, 2011 at 17:54
• @Mr.ShinyandNew安宇 I'm saying this would be the case when flying near c in a purely classical way. Thus my conclusion is that they use subspace drive also for subluminal flight.
– user48
Commented Nov 4, 2011 at 18:43
• I don't know if anything there's anything in the series canon supporting such a notion, but in some contexts changing direction while retaining speed may be so much easier than changing speed that upon reaching the vicinity of the intended destination, circling near it would take less effort than slowing to zero speed. As a simple analogy, an airplane which reaches the vicinity of a destination airport will circle until it has clearance to land. A sane non-stunt pilot isn't going to try to reduce his plane's speed to zero unless or until it's on the ground. Commented Aug 1, 2014 at 22:37

I think there are a number of reasons behind this. Primarily, it is a plot device - it says "we are arriving at x". The captain needs to be seen to be driving the ship - as per DVKs comment - and so has to make a response. In reality, the process of bringing the ship down to sub-light speed at this point, and it is merely a confirmation that this is still the right thing to do.

• The real case - even in the slow-speed space ships we have sent up - is that most of the navigation is done by computer, and the process of actually driving it is coal-face management and some of the small changes that are needed. Commented Oct 16, 2011 at 14:14
• The task of driving a FTL spaceship to a different planet would have to be managed completely by computer, giving the computer the reference for the star being travelled to, and letting it do all of the calculations. Taking into account the impact of FTL flight, there is no way a human could achieve this. Starting and stopping would be done completely by computer. Commented Oct 16, 2011 at 14:14