10

this is Brenda of Anson Maddocks Art. This artwork was created prior to the heavy art direction and story narrative which we now see with MTG. None of the card mechanics, characters nor back-story was known to Anson. He had only the card title "Maze of Ith" from which to work. Like most of Anson's illustrations, before creating Maze of Ith, he first sought ...


9

The word "thrull" is not found in the Oxford English Dictionary. The OED is pretty good about noticing terms that are used even to describe fictional elements in science fiction and fantasy. (For example, it has citations for "vape" as a SF term meaning "vaporize" going back decades, to well before the word was use in connection with nicotine products.) ...


5

Planeswalkers power does indeed seem to be related to their Spark. The Spark allows them to channel mana from multiple planes. From the MTG wiki The first Magic novel, Arena depicted the spark as able to be conceived through incredible amounts of mana being hoarded. A different interpretation to reconcile Arena's depiction into revisionist thought ...


4

I am currently working through the same thing as you are. For something as important and central to the world of Ravnica, the Guildpact isn't very well described. Fortunately, it seems that the story team over at WoTC is consistent in their desciptions of the Guildpact's power. Based on various flavor texts, original Ravnica: City of Guilds, Dissention, and ...


3

It's probably just a maze. The original cards that mention Ith are from the set The Dark, which was an early set released just a bit before the Fourth Edition core set and the Ice Age. In terms of the overarching story it tied the end of the Brother's War to the Ice Age, the explosive conclusion kicking up enough debris to blot out the sun. Lord Ith ...


2

Since I didn't read the novels, but was interested in this matter as well, I went ahead and asked the Head Designer for Magic: The Gathering, Mark Rosewater about this. While Mark is not responsible for the story arc of Magic: The Gathering, he is fairly knowledgeable and likes to answer all sorts of questions. Here is what he answered: His original plan ...


2

This is the most concise summary I could find. The Magic: The Gathering storyline is convoluted, hard to find in one place, and contains many less-than-relevant plot details. Here, I will attempt to gather only the most meaningful places, events, and people. If you have no idea where to start with Magic lore, this is your entry point. Our story ...


2

According to Mark Rosewater, head designer of Magic: The Gathering, thrulls are a creature unique to Magic. They did not originate in any mythology or previous fantasy franchise. drewishgoy asked: Are the thrulls from another mythology? I always thought they were unique to Magic. Rosewater: No, they’re a Magic creation. As Buzz wrote in their answer,...


2

After scouring various web-sites trying to find this answer, and thinking of revising my question to include what I did know of Sarkahn while on Zendikar (from a few comics and from actual flavour text printed on the game cards them selves of which I have the complete set). It turns out while looking back at the comic short stories involving Sarkhan, the ...


1

His character page on the Magic: The Gathering website states that he wanted to permanently regain his pre-mending power. Unknown to all but Nicol, the shards of Alara are reconverging into a single plane, and when that happens, he wants all-out planar war. Why? His obsessive need to regain the godlike powers he had before The Mending. Back then, ...


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