53

Assuming she follows the same patterning as her relative (King Daphnes Nohansen Hyrule) her full name and title would be Princess Zelda Hyrule. That being said, her name is given in all of the games and additional materials as simply Princess Zelda, so it's far more likely that her name is a mononym and that her full name (including formal title) is "...


41

In a 2012 interview, Shigeru Miyamoto said that the name came from the fact that the character was supposed to be a literal "link" between two different time periods: It's not a very well known anecdote, but when we started designing The Legend of Zelda, we imagined the Triforce fragments to be electronic chips! It was supposed to be a video game that ...


31

This chart, translated from one found in the Japan released only Hyrule Historia, shows the full timeline of the Legend of Zelda series. All of the games are intended to be in the same universe with several divergent timelines. It has never been fully explained, but much of the in-game mythology as explained in Ocarina of Time and The Wind Waker strongly ...


27

The Legend of Zelda series is actually set almost entirely in one place, just at different times. This is all covered in the Hyrule Historia, an official book released two years ago which contains the official timeline as of Skyward Sword. All Legend of Zelda games are linked, but there are multiple timelines. It is also worth noting that, while the ...


23

Average height. In Ocarina of Time 3D - When you visit the Lakeside Laboratory there is a pool. The pool has what is presumably a meter measuring stick running the depth of the pool. Supposedly if Link stands up against it, his height is measured at 1.7 meters or 66.92 inches (or approximately 5'7"). I haven't managed to find a video yet where he stands ...


18

The short answer is "Risk vs. Reward". Background Since its inception, the Zelda franchise has earned Nintendo an estimated $4bn in sales (81 million game unit sales, times an average cost of $30 per unit + mangas, merchandising, live shows and tours). Given the relative success of each of the 15 games in the series, it's quite hard to see how a film ...


18

The Tri-force was created by the gods and was used for good for a long time The tri-force was created by the gods, benevolent gods not the other kind. "For while the supreme power of the Triforce was created by gods, all of its power can never be wielded by one. Knowing this power was her last and only hope, the goddess gave up her divine powers and her ...


17

I have come to the conclusion that Nintendo sucks at naming characters... After much looking it seems that she is simple Princess Zelda or Princess of Hyrule, Princess of Destiny, Her Majesty, Spirit Maiden. Other than the few times she has appeared in games as other characters (I dunno why). She has appeared as Sheik, Tetra, The Leader of the Sages, The ...


15

The short answer is: Because of Demise's Curse of Incarnation As, I somewhat mentioned in my answer to that same question, the cycle of "Ganon" is referenced to the spirit of Demise resurfacing every so often. You can watch the sequence that alludes to this here: Youtube Link The short of it is that Demise is defeated for the first time by the Hero of ...


15

It's a design based on one of the costumes in Breath of the Wild. From the official Super Smash Bros blog: Now Sheik joins the battle wearing the Sheikah costume from The Legend of Zelda: Breath of the Wild.


12

Yes. Shigeru Miyamoto is a fan of Disney and drew upon Peter Pan for inspiration when creating Link for the Legend of Zelda. Interestingly, Link bears a resemblance to Peter Pan, as they are both elf-like, wear green clothing, fight with swords, and are sometimes accompanied by a Fairy. Link also fights his shadow in some games, either Dark Link or Shadow ...


11

Apparently this is an Easter egg. @ChadSeiter are the four Star Trek notes at 3:47 in Ballad of the Wind Fish (https://t.co/gtANbSIIhj) an Easter egg?— Jack B Nimble March 7, 2016 HAHA yes! Good catch - yes it was exactly that, an easter egg to my Star Trek game score. You are the first person to notice!— Chad Seiter (@ChadSeiter) March 7, ...


10

The Split Timeline concept is one that has existed since 2002. Eiji Aonuma first mentioned in an interview that Ocarina of Time had two endings, one where Link returned to his childhood (the one we actually see in-game), and one where he instead disappears forever, leading to the events of Wind Waker. After Wind Waker came out fans hotly debated the idea, as ...


10

Yes. Because it was funny. On December 29th, 2017, game director Hidemaro Fujibayashi gave an interview to IGN and stated that they liked the joke. Why is poop a reward in Zelda: Breath of the Wild? Director Hidemaro Fujibayashi revealed why poop is the prize after collecting all the game's Korok seeds. He told IGN after the game awards, "We just kind ...


9

The short answer is: Ganon/Ganondorf is always an incarnation of "Ganon" so whether that counts as him being the same person or not, is up to your personal definition. Link however, is rarely the same person, and is always given the name Link for consistency. He is generally a different "chosen one" style boy hero, with no claim to fame at the time of the ...


9

Using this numbered version of the image (which is huge, and I couldn't find an easy way to scale down in the post) as a reference, here's the complete list (some answers from the older games taken from here): Three figures that are extremely blurry. Given their positioning and the number of them, I'd guess they're meant to be the three Goddesses (mentioned ...


9

No, it isn't. We just always see it being used by a very evil guy. From the script of Ocarina of Time: The Triforce...the sacred triangle...it is a balance that weighs the three forces: Power, Wisdom and Courage. If the heart of the one who holds the sacred triangle has all three forces in balance, that one will gain the True Force to govern all. But, if ...


8

There is no canon answer to this. Only a handful of Zelda's relatives are mentioned throughout the games. Many of them go unnamed but there are a few that are named, all of them kings. King Daltus from The Minish Cap has not last name, and neither does King Harkinian from the comics, cartoon and games of dubious canoninity. The interesting one is King ...


8

Termina is a "Parallel World", that is found when Link chases after the Skull Kid, in the Lost Woods. (Emphasis mine): Termina is the land where the story of The Legend of Zelda: Majora's Mask unfolds. After the events of The Legend of Zelda: Ocarina of Time, Link searches for Navi in the Lost Woods. However, he is ambushed by a Skull Kid wearing a ...


7

Okay, so I may be wrong in my observations, and as there is no way for me to get Link to stand directly against the wall, I will put a range for the height instead of an exact answer. As you can see here, Link is standing next to the meter right after he stretched and is almost standing straight up. It's a bit slanted, so Link's head is probably just under ...


6

Nobody in the game points out or says anything about the symbol, so we can only speculate as to what it means to them. To the player, though, it has a very clear meaning—something so obvious and straightforward that it's easy to miss. The introduction to Wind Waker retells the story of Ocarina of Time: (Although the story ...


6

Human beings have used symbols to communicate since, at least, the beginning of recorded history. Scientists can't explain how it is that we learn and understand language, except to say what parts of the brain do these things. The fact that these two symbols look similar is only in the triangle. I would not hazard a guess as to whether or not J. K. Rowling ...


6

It seems to be by compatibility rather than worthiness. First, let's see how the triforce behaves when somebody tries to use it: if a person without an equal balance of power, wisdom, and courage makes a wish, the Triforce will split into its three separate parts: the piece that best personifies the wish-maker will be the only piece to remain in ...


6

It sounds like it's arranged version of the Triforce chamber theme from A Link to the Past: Zelda wiki seems to agree with me, listing it as going from 0:00 to 0:22. "The Legend of Zelda 25th Anniversary Medley" 00:00 Triforce Chamber from A Link to the Past It might have been used in the later games but I can't ...


6

Sticking only to canon facts from the game/manual: The first game is set in "a little kingdom in the land of Hyrule". Ganon attacked this kingdom with his army, conquering it and stealing the Triforce of Power. The princess of the kingdom, Zelda, scattered the Triforce of Wisdom throughout the realm and commanded her nursemaid Impa to search for a hero to ...


5

I have the Hyrule Historia, and have played Legend of Zelda since i was 6-all the way thru Twilight Princess. The fans argued over Zelda timelines, and even the "Angry Video Game Nerd" did a whole, "confused over zelda timelines video". Up until that book, there really wasn't a timeline at all. Links and Zeldas and Ganons were different characters that had ...


5

Physics. Because the sticks are longer, the tip of the deku sticks would build up more momentum, and therefore offer more clout on impact. Yes, because of the greater impact, the sticks are more likely to break (also because wood is more fragile than steel). However, this does bring up another issue: why does the cutting edge of the sword not balance this ...


5

To clarify the first part of your question. Wind Waker is set in the timeline where Link travels back in time in Ocarina of Time, thus why the world is left without a Hero of Time. However, because of the actions of Skyward Sword, some incarnation of Link will be born. So, partially reincarnation. Remember though, that Link must prove his courage ...


5

Your fork is (sort of) in the wrong place. The child-success path is created in the final cutscenes of the game, when Ganondorf never rises to power. The adult-success path is the timeline in which you played through at the end of the game, before that cutscene. The failure path is essentially a do-nothing path, and occurs mid-game. I generally think of ...


5

84 square kilometers is roughly 9.16km to a side (5.6mi). Eyeballing the map, this seems reasonable. However, the average walking speed of a human is about 5km/hr, which means you should be able to cross the map in about 2 minutes Real Time. If it takes about one day/night cycle in-game to cross the map, this would imply that the map is 120 kilometers ...


Only top voted, non community-wiki answers of a minimum length are eligible