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Moriarty
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I can tell you straight away, it's NOT the 1982 illustrated text adventure "The Hobbit". This was out before that. It may even have been late 70s.

What I remember:

  • I played on a friend's computer. I don't think his was a standard, popular model. i.e. not a Vic20, C64, Atari etc
  • The graphics were ASCII text based. I think there were only three characters used: an 'H' to represent you, the player; a special character to represent orcs; and another character to represent trees.
  • The playing area was fairly small, maybe 50 characters to a side.
  • Gameplay was turn based. You would move one space in any direction, up, down, left, right. I can't remember if diagonal moves were allowed.
  • Once you'd moved, the orcs would all move one space straight towards you. If one of them reached you, game over.
  • If an orc moved into a tree, it died.
  • The object of each level was to move around, positioning yourself such that the orcs would move straight at you in such a way that they'd each run into a tree and die.
  • A level ended when either an orc captured you or the orcs all died.
  • If you finished a level, the game would continue with the next level being more complex, usually more orcs and fewer trees, possibly on a larger playing area.
  • Each level had a name. You started as a 'Hobbit'. If you finished the first level you became a 'Strider', I think. Finish the last one, maybe the tenth, and you retired as a 'Ranger Lord'. The others had names like 'Guide', 'Courser' and 'Tracker'.

The playing area looked something like this:

enter image description here

Obviously, H is you, the hobbit, each T is a tree and each O is an orc. It wasn't actually T and O for tree and orc, but I can't remember what characters were used.

I can tell you straight away, it's NOT the 1982 illustrated text adventure "The Hobbit". This was out before that. It may even have been late 70s.

What I remember:

  • I played on a friend's computer. I don't think his was a standard, popular model. i.e. not a Vic20, C64, Atari etc
  • The graphics were ASCII text based. I think there were only three characters used: an 'H' to represent you, the player; a special character to represent orcs; and another character to represent trees.
  • The playing area was fairly small, maybe 50 characters to a side.
  • Gameplay was turn based. You would move one space in any direction, up, down, left, right. I can't remember if diagonal moves were allowed.
  • Once you'd moved, the orcs would all one space straight towards you. If one of them reached you, game over.
  • If an orc moved into a tree, it died.
  • The object of each level was to move around, positioning yourself such that the orcs would move straight at you in such a way that they'd each run into a tree and die.
  • A level ended when either an orc captured you or the orcs all died.
  • If you finished a level, the game would continue with the next level being more complex, usually more orcs and fewer trees, possibly on a larger playing area.
  • Each level had a name. You started as a 'Hobbit'. If you finished the first level you became a 'Strider', I think. Finish the last one, maybe the tenth, and you retired as a 'Ranger Lord'. The others had names like 'Guide', 'Courser' and 'Tracker'.

The playing area looked something like this:

enter image description here

Obviously, H is you, the hobbit, each T is a tree and each O is an orc. It wasn't actually T and O for tree and orc, but I can't remember what characters were used.

I can tell you straight away, it's NOT the 1982 illustrated text adventure "The Hobbit". This was out before that. It may even have been late 70s.

What I remember:

  • I played on a friend's computer. I don't think his was a standard, popular model. i.e. not a Vic20, C64, Atari etc
  • The graphics were ASCII text based. I think there were only three characters used: an 'H' to represent you, the player; a special character to represent orcs; and another character to represent trees.
  • The playing area was fairly small, maybe 50 characters to a side.
  • Gameplay was turn based. You would move one space in any direction, up, down, left, right. I can't remember if diagonal moves were allowed.
  • Once you'd moved, the orcs would all move one space straight towards you. If one of them reached you, game over.
  • If an orc moved into a tree, it died.
  • The object of each level was to move around, positioning yourself such that the orcs would move straight at you in such a way that they'd each run into a tree and die.
  • A level ended when either an orc captured you or the orcs all died.
  • If you finished a level, the game would continue with the next level being more complex, usually more orcs and fewer trees, possibly on a larger playing area.
  • Each level had a name. You started as a 'Hobbit'. If you finished the first level you became a 'Strider', I think. Finish the last one, maybe the tenth, and you retired as a 'Ranger Lord'. The others had names like 'Guide', 'Courser' and 'Tracker'.

The playing area looked something like this:

enter image description here

Obviously, H is you, the hobbit, each T is a tree and each O is an orc. It wasn't actually T and O for tree and orc, but I can't remember what characters were used.

added 4 characters in body
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Moriarty
  • 11.4k
  • 1
  • 46
  • 73

I can tell you straight away, it's NOT the 1982 illustrated text adventure "The Hobbit". This was out before that. It may even have been late 70s.

What I remember:

  • I played on a friend's computer. I don't think his was a standard, popular model. i.e. not a Vic20, C64, Atari etc
  • The graphics were ASCII text based. I think there were only three characters used: an 'H' to represent you, the player; a special character to represent orcs; and another character to represent trees.
  • The playing area was fairly small, maybe 50 characters to a side.
  • Gameplay was turn based. You would move one space in any direction, up, down, left, right. I can't remember if diagonal moves were allowed.
  • Once you'd moved, the orcs would all one space straight towards you. If one of them reached you, game over.
  • If an orc moved into a tree, it died.
  • The object of each level was to move around, positioning yourself such that the orcs would move straight at you in such a way that they'd each run into a tree and die.
  • A level ended when either an orc captured you or the orcs all died.
  • If you finished a level, the game would continue with the next level being more complex, usually more orcs and fewer trees, possibly on a larger playing area.
  • Each level had a name. You started as a 'Hobbit'. If you finished the first level you became a 'Strider', I think. Finish the last one, maybe the tenth, and you retired as a 'Ranger Lord'. The others had names like 'Guide', 'Courser' and 'Tracker'.

The playing area looked something like this:

enter image description here

Obviously, H is you, the hobbit, each T is a tree and each O is an orc. It wasn't actually T and O for tree and orc, but I can't remember what character wascharacters were used.

I can tell you straight away, it's NOT the 1982 illustrated text adventure "The Hobbit". This was out before that. It may even have been late 70s.

What I remember:

  • I played on a friend's computer. I don't think his was a standard, popular model. i.e. not a Vic20, C64, Atari etc
  • The graphics were ASCII text based. I think there were only three characters used: an 'H' to represent you, the player; a special character to represent orcs; and another character to represent trees.
  • The playing area was fairly small, maybe 50 characters to a side.
  • Gameplay was turn based. You would move one space in any direction, up, down, left, right. I can't remember if diagonal moves were allowed.
  • Once you'd moved, the orcs would all one space straight towards you. If one of them reached you, game over.
  • If an orc moved into a tree, it died.
  • The object of each level was to move around, positioning yourself such that the orcs would move straight at you in such a way that they'd each run into a tree and die.
  • A level ended when either an orc captured you or the orcs all died.
  • If you finished a level, the game would continue with the next level being more complex, usually more orcs and fewer trees, possibly on a larger playing area.
  • Each level had a name. You started as a 'Hobbit'. If you finished the first level you became a 'Strider', I think. Finish the last one, maybe the tenth, and you retired as a 'Ranger Lord'. The others had names like 'Guide', 'Courser' and 'Tracker'.

The playing area looked something like this:

enter image description here

Obviously, H is you, hobbit, each T is a tree and each O is an orc. It wasn't actually T and O for tree and orc, but I can't remember what character was used.

I can tell you straight away, it's NOT the 1982 illustrated text adventure "The Hobbit". This was out before that. It may even have been late 70s.

What I remember:

  • I played on a friend's computer. I don't think his was a standard, popular model. i.e. not a Vic20, C64, Atari etc
  • The graphics were ASCII text based. I think there were only three characters used: an 'H' to represent you, the player; a special character to represent orcs; and another character to represent trees.
  • The playing area was fairly small, maybe 50 characters to a side.
  • Gameplay was turn based. You would move one space in any direction, up, down, left, right. I can't remember if diagonal moves were allowed.
  • Once you'd moved, the orcs would all one space straight towards you. If one of them reached you, game over.
  • If an orc moved into a tree, it died.
  • The object of each level was to move around, positioning yourself such that the orcs would move straight at you in such a way that they'd each run into a tree and die.
  • A level ended when either an orc captured you or the orcs all died.
  • If you finished a level, the game would continue with the next level being more complex, usually more orcs and fewer trees, possibly on a larger playing area.
  • Each level had a name. You started as a 'Hobbit'. If you finished the first level you became a 'Strider', I think. Finish the last one, maybe the tenth, and you retired as a 'Ranger Lord'. The others had names like 'Guide', 'Courser' and 'Tracker'.

The playing area looked something like this:

enter image description here

Obviously, H is you, the hobbit, each T is a tree and each O is an orc. It wasn't actually T and O for tree and orc, but I can't remember what characters were used.

Source Link
Moriarty
  • 11.4k
  • 1
  • 46
  • 73

Early 80s computer game, possibly called "Hobbit"

I can tell you straight away, it's NOT the 1982 illustrated text adventure "The Hobbit". This was out before that. It may even have been late 70s.

What I remember:

  • I played on a friend's computer. I don't think his was a standard, popular model. i.e. not a Vic20, C64, Atari etc
  • The graphics were ASCII text based. I think there were only three characters used: an 'H' to represent you, the player; a special character to represent orcs; and another character to represent trees.
  • The playing area was fairly small, maybe 50 characters to a side.
  • Gameplay was turn based. You would move one space in any direction, up, down, left, right. I can't remember if diagonal moves were allowed.
  • Once you'd moved, the orcs would all one space straight towards you. If one of them reached you, game over.
  • If an orc moved into a tree, it died.
  • The object of each level was to move around, positioning yourself such that the orcs would move straight at you in such a way that they'd each run into a tree and die.
  • A level ended when either an orc captured you or the orcs all died.
  • If you finished a level, the game would continue with the next level being more complex, usually more orcs and fewer trees, possibly on a larger playing area.
  • Each level had a name. You started as a 'Hobbit'. If you finished the first level you became a 'Strider', I think. Finish the last one, maybe the tenth, and you retired as a 'Ranger Lord'. The others had names like 'Guide', 'Courser' and 'Tracker'.

The playing area looked something like this:

enter image description here

Obviously, H is you, hobbit, each T is a tree and each O is an orc. It wasn't actually T and O for tree and orc, but I can't remember what character was used.