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As seen in "Bad Batch" Se2Ep13 "Pabu", the Clone Force 99 are on hyperspace jump and Gee Phenoa gives them a new set of coordinates and they go "on the fly".

I've always thought the hyperspace jump must be completed to make another one to a new destination. Anyone can confirm this?

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    I mean... clearly it's possible, because as you said, we see them do it in the episode.
    – F1Krazy
    Commented May 20 at 11:11
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    I see a potential conflict between this jump and 15 years later when Ben and Luke leave Tatooine where Solo explains having to wait for computer calculations (at sub-light speed) to jump "Without precise calculations, we'd fly right through a star or bounce too close to a supernova, and that would end your trip real quick, wouldn't it?" Of course maybe the navi-computer on the Falcon is 50 years old"
    – JonSG
    Commented May 20 at 15:33
  • Don't forget it's just fiction, so what ever works for the story : )
    – hooch
    Commented Jul 19 at 14:20

1 Answer 1

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Yes, it is impossible to change coordinates, as seen on episode 13 "Jedi Crash", of The Clone Wars.

In this case, they introduce wrong coordinates, fly towards a star, and must restart all power on the ship to change them.

General Secura, we have a problem.

What is it, commander?

In our haste to escape, the navicomputer's coordinates were inputted incorrectly.

And, we're headed right for a star. It's no use. The navigation computer is completely fried.

Shut down all power circuits to reset the coordinates.

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    Hi, welcome to the site. You could improve this answer by editing it to include any relevant quotes from the episode you mentioned. Commented Jul 18 at 11:14
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    Thank you for your help and for welcoming me.
    – dtegioz
    Commented Jul 19 at 12:40
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    Nice job with the edit. :-) Commented Jul 19 at 12:54
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    Loosely implied in Empire Strikes Back when Admiral Ozzel chooses to bring the attacking Imperial fleet out of hyperspace "too close" to Hoth, suggesting the exit coordinates were not pre-determined. Maybe backed up by the existence of the Imperial Interdictor cruiser (seen in Rebels season two, introduced in Star Wars: The Roleplaying Game before Timothy Zahn used them in his Thrawn trilogy) -- If the Interdictor can pull you out of hyperspace along your route then travel is not solely to a predefined point. Commented Jul 19 at 16:58

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