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I am finishing up the Star Trek: The Next Generation episode "The Game," wherein the crew of the Enterprise get addicted to a virtual reality headset game involving putting a disk in a cone. It is incredibly dated CGI.

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This game doesn't appear to be more thrilling than the games that existed when this episode was aired (1991), and TNG takes place in the distant future. Is no effort put into video game design and video games in general? Does anyone in the Star Trek universe mention video games or play them? Is there any reason other than the game's addictiveness that they are they so enthralled by putting disks in cones?

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  • Better graphics than Farmville perhaps (at least it's 3D!), and probably just as addictive.
    – Nick T
    Commented Mar 7, 2012 at 2:50

6 Answers 6

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That particular game is more enthralling because it gets you high, and has some mind-control elements. The plot for that episode involves Riker on vacation receiving the game from a lady friend of his. He gets hooked, takes it back to the Enterprise and shares with with all of the crew. Wesley and his lady friend don't play it, see everyone else becoming mind-controlled podpeople, and save the Enterprise by getting everyone deprogrammed. At the end of the episode, Riker's lady friend shows up, expecting the crew of the Enterprise to be under her control.

To answer the rest of your question, yes video games still exist. There are games in the holodeck/holosuite. Beyond just using the holodeck/holosuite as a simulated field for games to be played (i.e. making a baseball field, or the 3D racquetball game Miles and Bashir play), the Vic Fontaine arc where his casino is taken over by a rival is essentially a sort of Sim-casino game. In addition, I recall a DS9 episode where Rom got hooked on a handheld game that Nog owned, but can't recall more details on that.

There's also dialogue at the start of the DS9 episode Blood Oath where Quark mentions a Klingon battle being played out in a holosuite. The key thing is that the person using the holosuite keeps losing the battle. The ability to lose is a commonplace component of video games, as it is a way to set the player back until they successfully accomplish some goal. Quark's description that you can lose the battle shows that the holoprogram is interactive in a way that directly mimics modern video games, it's not just an immersive non-interactive movie.

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    In the holodeck there are also the The Adventures of Flotter as seen in Voyager.
    – Xantec
    Commented Dec 14, 2011 at 12:48
  • In the later season episodes of Deep Space Nine, after Nog returns from Star Fleet Academy, Jake Sisko had a hand-held version of electronic dom-jat
    – Xantec
    Commented Dec 14, 2011 at 18:14
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    @Xantec: *dom-jot
    – RCIX
    Commented Apr 26, 2012 at 17:43
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As Keen perhaps alluded to, The Game was more an episode about drug addiction than about video games. DS9, TNG, and even Voyager have many holodeck episodes which are much more likely to be the future equivalent of video games than what we think of today.

A society like the Federation prizes personal self-betterment over personal hedonism. So it's conceivable that video-game playing, like in our time, would be socially looked down upon, as we see with Barkley's holo-addiction. To a society with the technology and the means to explore the limits of human understanding, game playing might simply seem childish or boring. Also, why would people bother with controllers and pre-conceived notions of games, when one has access to a holodeck where one can literally live any game reality you or anyone else can dream of? (answer: because they are out-of-shape)

There are a few episodes, however, that elude to modern video games without the holodeck. For instance, Move Along Home in DS9 was about a virtual reality game that some of the players fear could kill them. A matrix precursor of sorts. It's like a more advanced version of Mario Party.

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    The Move Along Home game was brought to the station by Delta quadrant aliens. Technically in Star Trek, but not readily available to anyone in the Alpha quadrant.
    – Xantec
    Commented Dec 14, 2011 at 12:50
  • Well, it's been mentioned that 24th century man views the popularity of TV in the 20th/21st century much in the manner you described. But that probably has more to do with addiction to TV and the low quality of content that dominated it. Surely they wouldn't object to Ken Burns' documentaries or Carl Sagan's Cosmos. Likewise, video games as an entertainment medium probably wouldn't be universally shunned. But since the shows focus on Starfleet, most characters are likely to be overachievers/scientists/holders of multiple graduate degrees, so there may be some biases there as well. Commented Dec 14, 2011 at 13:31
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    @Lèsemajesté Why would they like Cosmos? It's full of fictions like "you cannot travel faster than the speed of light" and "computers will be better at information retrieval than the human brain"
    – fluffy
    Commented Dec 14, 2011 at 19:53
  • "A society like the Federation prizes personal self-betterment over personal hedonism." Really? Risa is also in the Federation. And if playing poker, kal-toh or dom-jot is acceptable, why not some intellectually stimulating strategy, rpg or simulation games?
    – Junuxx
    Commented Mar 15, 2013 at 11:08
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Star Trek: TOS and The Motion Picture both indicate a number of games (some table-top, and some videogames) that are played in the 23rd century.

Star Trek: TNG and its successor series' have holo-decks, so I guess by this point CoD-like videogames would have been supplanted as you can really get in on the action in a holo-deck (as long as the safeties are properly engaged). There are still table-top games (like the 3d chess).

We also see a 2-player strategy videogame in TNG (s2e23 "Peak Performance").

The thing is - the audience probably wouldn't be interested in watching characters play videogames, so they wouldn't have been featured all that much.

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  • to add to the boardgames there is also Kadis-kot.
    – Xantec
    Commented Dec 14, 2011 at 12:52
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The novelization of The Wrath of Khan mentioned a game called "Boojum Hunt". It was a game David Marcus worked on in his spare time and it was a real memory hog. When Dr. Carol Marcus (in the movie) mentions that that there isn't any more memory available, in the book she later finds out that her son was taking up a huge chunk of it for "Boojum Hunt".

Later, when Khan raids the Regula One station, he starts combing through data on that computer and thinks he's found "Genesis". He discovers it's not and scream "A GAME?!?!?!" and goes on a rampage killing members of the scientific team.

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In "Star Trek III: The Search For Spock", there is an arcade game involving biplanes in a dogfight. Quark has his casino games. In "Star Trek V: The Final Frontier", in the City of Paradise, their version of a saloon/bar/tavern, featured "Pool" with actual water! Charlie Evans encountered crew members that played board games/table top games. In the 2009 movie, the bar in Riverside featured games in the background. As for video games in Classic Trek, you wouldn't see any until after they were invented in Real Life and thus the writers became aware of the concept. The later writers went beyond them with the holographic simulations. In Archer's time, the crew still gathered to watch movies like they do in "M*A*S*H", but by Picard's time, people interact in stories instead, usually derived from books rather than movies. For example, the VOYAGER Crew did "Beowulf", but as you know, it wasn't the same one that Angelina Jolie was in. I'll leave it at that.

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In Enterprise episode "Dead Stop", isn't there a game with holographic biplanes dogfighting aboard the automated repair station? I may remember it incorrectly, and if it's there it wasn't Federation technology (obviously, as it's pre-Federation). But still, that the station generated it after scanning the crew and determining a pleasurable waiting area for them might indicate that at least some people aboard NX-01 would enjoy such arcade-style games.

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