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In Star Trek (an indeed many/most other sci-fi shows), a reoccurring theme is the exploding console, usually ones placed behind consoles where squishy human-folk sit.

console exploding in Sulu's face

Source: Memory Alpha

Such explosions often result in casualties, or at the very least, lots of sparks flying all over the place.

This may simply be a trope, but are there any in-universe explanations for why consoles are so susceptible to overloads, even to the point that they cause causalities?

(Further reading/inexplicable loss of time: TVTropes: Explosive Instrumentation)


I've removed references to plasma conduits because it was causing some confusion as to what my question was about (though I think I'm the one confused). I recall some instances where conduits exploded behind consoles, causing fatalities, but I cannot cite specific episodes.

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  • 19
    Its the designer/engineer's way of getting back at all the jocks that picked on them in school?
    – Xantec
    Commented Dec 5, 2011 at 13:01
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    @Lèsemajesté We don't have steam-powered electronics, we have power cables. Even when they get overloaded they don't explode like that (though they may arc, but I doubt they'd go to a person, the inner hull would be much lower potential). I doubt the controls would require power beyond normal electricity.
    – Kevin
    Commented Dec 5, 2011 at 15:11
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    @Lèsemajesté: Even the Russians didn't note keyboards detonating under the users hands.
    – Jeff
    Commented Dec 5, 2011 at 16:42
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    It's not the plasma conduit that's exploding, but rather just the console. An exploding console injures or kills the operator. An exploding plasma conduit takes a good sized chunk of the ship with it.
    – MBraedley
    Commented Dec 5, 2011 at 17:31
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    @Lèsemajesté: The original series shows lots of consoles with buttons on them. I don't recall seeing a QWERTY keyboard, though. Commented Dec 5, 2011 at 21:35

7 Answers 7

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There's no need for in-universe explanation, since this is apparently an actual plausible real scenario (as in, an explanation relies on physics and technology as it is, and not something invented specially for Star Trek).

From this The Trek BBS thread (the poster manufactures insulator devices, so he knows of what he speaketh):

What you are seeing when a console explodes is the failure of the insulators and surge protectors. Just like the product I work with, Starfleet Issue Protective Isolators would have a maximum rating.

During combat, lets face it... both sides are slinging massive amounts of power around trying to make the opposing side explode. Eventually one or more isolators are going to be overwhelmed and an arc is going to jump between the power-carrying components of the ship and the frame... and all that power has to go somewhere.

Sometimes it dissipates harmlessly, other times it causes things to fail catastrophically. Frankly given the power levels we are talking about I'm surprised there aren't more internal explosions.

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    But these are control interfaces -- sensor signals just enough to light up the display coming in and control signals flowing out, which will be amplified elsewhere to drive whatever is being controlled. It's basic control system design. There is no need to have even a fraction of the system's working power go through the consoles. So circuit breakers should not even be necessary -- the control conductors/conduits themselves should not be able to transmit any errant power surges.
    – HNL
    Commented Dec 6, 2011 at 3:48
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    @HNL: By dumb terminal I mean an ultra-thin client--like they used to have in libraries, where a diskless terminal is hooked up to a multiuser mainframe that everything runs off of. They're designed solely for displaying server output. The terminal is just there to provide a keyboard and monitor and would be completely useless off of the network. You wouldn't have that on a starship, as it creates a single point of failure compared to a distributed system. Instead, each console is a full workstation that can still communicate with all the sensors, navigation, etc. on their own. Commented Dec 6, 2011 at 13:47
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    I've seen dumb terminals explode. Seriously. Saw one that had exploded due to a lightning strike. The computer it was connected to (an SGI) was off, and it's NIC died, but the surge protector for it kept it from detonating from the strike. The terminal's was smaller rated, and failed wrong, resulting in capacitor explosions which cracked the tube.
    – aramis
    Commented Dec 7, 2011 at 2:35
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    Oh, and in college, a roommate liked to detonate small capacitors using a stun gun... a capacitor usually makes quite a bang when it fails catastrophically from massive over-rating input power.
    – aramis
    Commented Dec 7, 2011 at 2:37
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    @ChrisB.Behrens Nah. In TNG's "Disaster", for example, the ship collided with a "quantum filament" and the conns (helm) console inexplicably exploded, killing a crew member. I'm sure I've seen many other non-battle exploding consoles, although I don't remember the others off the top of my head.
    – Jason C
    Commented Mar 13, 2016 at 21:47
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It's possible that when you see consoles exploding, the ship has sustained damage in such a way that its built-in overcurrent protection are of no use.

For example, if the EPS is overloaded to such an extent that the instantaneous voltage is beyond the fuses' rated voltage, or if the power surge is beyond the breaking capacity of the fuses. Or the overcurrent could be so extreme that it damages the console equipment before the fuse/breakers are able to open the circuit.

It's also possible that the ship is hit with an energy weapon which itself causes localized equipment explosions. For instance, an EMP can induce spontaneous overcurrents and overvoltages in electrical equipment, regardless of any fuses or breakers you have in place. So even if you shut off/unplug your electrical equipment, and its circuits are open, the equipment can still be damaged.

Also, the explosions themselves are probably not caused by plasma conduits exploding. It's true that the EPS siphons some warp plasma from the warp core to power the rest of the ship, but this power is mostly distributed through EPS taps located throughout the ship, converting the warp plasma into regular electricity of the right current and voltage for the equipment drawing power from it.

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  • This answer could benefit from referencing specific episodes where this happens. Though I admit that would be easier if the OP did so as well. Commented Dec 5, 2011 at 15:51
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    "Current"? "Voltage"? Does duotronic and isolinear circuitry even use electricity in the same way as we do? Resistors/capacitors/etc were replaced long before the series take place.
    – Izkata
    Commented Dec 6, 2011 at 0:20
  • @Izkata: well, probably not exactly the same as current electronics do, just like the basic components of electronics today are very different from those of the late 19th century/early 1900s; but the design of electronic devices still follow the same basic principles and circuit diagrams still look much the same. Perhaps isolinear circuitry isn't as vulnerable to overcurrents or overvoltages, but if it's still using electricity to power an electronic circuit (which it does, since they're still electronics and powered by electricity), then these problems are likely still relevant. Commented Dec 6, 2011 at 3:01
  • @Lèsemajesté I'd meant to imply the opposite - we have no idea how they would work, so small sparks could be an intentional way to release energy buildup, with a burst of energy causing the explosive and dangerous spark showers seen throughout the series.
    – Izkata
    Commented Dec 6, 2011 at 4:38
  • @Izkata: Well, I'm not sure they'd intentionally design it as a way to release excessive energy, but isolinear circuitry could certainly have components which might be explosive when overloaded or overheaded. Commented Dec 6, 2011 at 5:35
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Looking through the beginnings of the original Star Trek series (TOS), you'll find that their consoles didn't explode. As far as I know, the first time we see a similar effect is in the Kobayashi Maru scenario presented in The Wrath of Khan (the second movie) - a training simulation. Basically, to show damage, the consoles sparked a bit, and the officer pretended to be dead.

Over time, this started being a part of normal battles - most likely due to the fact that so many different writers collaborated on Star Trek over the years. This peaked in the suggestion that the explosion is caused by overloaded plasma conduits - what kind of engineer would run a high energy plasma conduit through a control console is a question for the reader, of course.

This also has the effect of showing visible damage even while the ship still has its shields online - which of course adds in drama. In fact, in most battles, the only thing that's really happening is consoles exploding - possibly to save on effects budget (or screenwriting budget :P).

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  • I really thought there were, but can't pin it down, so I've asked here
    – uhoh
    Commented Apr 25, 2016 at 6:58
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TOS was produced in the 1960s, so the writing and production staff could only draw upon the science, technology, and experience of that time period for inspiration.

Consider a house of the time equipped/furnished with modern amenities like stereos and TVs that gets struck by lightning, where the bolt finds its way into the electrical wiring. Every plugged in appliance will experience the surge. Light bulbs may explode (with an accompanying shower of sparks), as might TVs and stereos.

Fast forward to the imagined future where opposing ships fire upon each other with energy weapons. That energy may behave like the lightning bolt and travel through the ship's power system and affect points of vulnerability such as control consoles. Of course it's not just enemy fire; encounters with natural phenomena could do the same thing (e.g. one of TOS's earliest episodes "Where No Man Has Gone Before" attempting to traverse the "energy barrier" at the edge of our galaxy). From a scriptwriting point of view, it builds on a familiar precedent to step up the drama, and as pointed out in another answer, offer a way to selectively injure or kill a character.

We're a little more sophisticated these days and think about protecting our electronics with surge suppressors to mitigate lightning damage. We also assume that spacecraft of the future will be designed with measures to protect against such hazards. You can see a corresponding change in the Star Trek series... it happened a lot in TOS, much less often in TNG and onward; where it does happen in the later shows, it is to emphasize just how dire and extreme a situation has become.

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I think they explode to illustrate the presence of danger. It would not be very exciting if a battle sequence would go by as the captain and the rest of the bridge would sit comfortably, with only an occasional shake of the hull to threaten them.

If you want an explanation, you can always make one up. I like to think that the software systems they use are so advanced and so good at lightning fast calculations they require lots of processing power, and whenever the ship is struck by a particle weapon, some of that is distributed through the ship's power grid, and advanced components in the consoles explode sometimes due to power surges.

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Out of universe, it's a simple plot mechanism to injure/kill specific characters during a battle without destroying the entire ship.

There are only so many ways that you can kill people off in a space battle. You could of course blow off a section of the ship, with emergency force fields kicking in to prevent the rest of the ship from collapsing. However, this won't let you cherry-pick targets who are in close physical proximity - if you blow off the bridge, you lose everyone inside.

Alternatively you can send boarding parties to kill off specific characters. This has its own constraints with respect to the plot. For example, it doesn't make sense for an enemy to board a ship if their intention is to completely destroy it.

All three of these mechanisms are used extensively to kill off crew members without destroying the entire vessel (and occasionally some more exotic methods). For many plot purposes, the exploding console is simply the best option.

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I realise this is an old one, but I wanted to add my own explanation. I can't remember where I heard this and I'm 99% sure I didn't come up with it.

On older ships, there were lots of explosions and people dying from random electricity and plasma leaks. With the need for a console to be connected to the ship's power systems, and the ship dealing with power in such enormous quantities, it was bound to happen, especially when in combat.

Until those famed Starfleet engineers came up with a console completely separated from the rest of the ship's systems, powered by wireless energy and connected via wireless data. Designs were updated, and the first class of starship with 100% safe console was launched.

The result? Losses in combat increased by 500%. The ships' designs were superior to the last generation, and the internal systems were more stable due to the new console design, so why the sudden massive drop in effectiveness?

After some research the boffins in engineering worked out where the issue was, PEBKAC. A common problem engineers and programmers come across.

Problem Exists Between Keyboard And Chair.

When the crew were less likely to die from performing their console bashing, they were much less motivated to ensure that their work was done well. If doing your typing badly resulted in nothing more than a poor performance review, you would not be as motivated as someone who would face the console exploding in their face and killing them.

Imagine the new ships, all the crew sat around in a nice quiet room, silently tapping away at their new fancy displays, not a care in the world. Meanwhile outside half a dozen Klingon battle cruisers were firing disruptors at them. Nobody knew what utter danger they were in until the ship exploded and they were all dead.

So Starfleet put the old consoles back. The poor red shirts started dying off again in huge numbers, but ships were surviving battle situations much more frequently.

I suspect we could improve the stats on road traffic accidents in a similar way if we attached sharp spikes to steering wheels.

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