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Gambit's (X-Men) signature move is throwing game cards which he charges with kinetic energy, making them explode with the firepower of a hand grenade. However, the power of these explosions is often not strong enough to destroy his enemies, e.g. the giant mutant-hunting sentinel robots.

The amount of time that takes Gambit to charge an object increases with its mass. However, I think he can still find objects that are small enough to carry and charge fast, and yet heavier than cards and can unleash more powerful explosions.

Why does Gambit not carry heavier objects as additional ammunition (to the game cards) in case he needs to destroy heavier targets? (Like some infantry soldiers have an M203 grenade launcher under the barrel of their assault rifles.)

I add examples of heavier objects that Gambit can carry in addition to his cards:

  • Metal objects such as shrapnel, small metal balls or nails
  • Metal shurikens ("Ninja stars")
  • Kunai darts
  • Throwing darts
  • Kitchen knives or throwing knives
  • Rocks

Added on 2024-04-07: I think this video may be relevant

Added on 2024-04-12: Updates following X-Men '97 S1E5. I recommend reading these only AFTER watching the episode.

Spoiler alert!

In this X-Men '97 S1E5, Gambit fights sentinels. He manages to beat several of them using his Bo staff and playing cards, which seem to explode stronger than in previous episodes (e.g. S1E1) and can destroy sentinels' heads.

Mega-Spoiler alert!

When Gambit confronts the giant super-sentinel he charges the evil robot through direct contact and makes it explode and thus destroy itself. Bearing in mind that the super-sentinel is orders of magnitude larger than a normal sentinel and even so than playing cards, the blast of the super-sentinel should be strong enough to flatten an entire city and may even be comparable to a small atomic bomb.

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    Does the weight of the object have any relation to how much energy he can charge them with? Commented Mar 21 at 12:56
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    "Metal objects such as small metal balls or nails" In one episode of X-Men: Evolution he picked up some bolts and nuts to throw to compensate for the lack of playing cards. It had about the same effects as when he threw the cards.
    – Clockwork
    Commented Mar 21 at 13:14
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    While the depiction of his powers is not always consistent, the amount of the blast seems to be a factor of how much energy he charges it with, which takes time. Larger objects seem to be able to hold more energy, but he favors charging things like cards because it's quick and easy to throw. Because he can charge just about anything, it makes little sense to carry heavier projectiles with him because the odds are good that there will be something around him that he can charge in a pinch.
    – FuzzyBoots
    Commented Mar 21 at 13:18
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    Easy to carry in relative bulk, aerodynamic enough to throw with accuracy, plus stylishly in theme with the roguish gambler persona he likes to project. Why wouldn't he use playing cards? Commented Mar 21 at 21:18
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    Also, for people who don't know his abilities or when he's in disguise, someone carrying a pack of playing cards will attract much less attention than someone hauling around a bag of ball bearings. Commented Mar 21 at 21:19

2 Answers 2

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In his younger days he chanced upon a pack of playing cards when he was trapped by a villain and the rest, as they say, was history.

enter image description here
Gambit #6 (1999)

Simply put, playing cards are small enough to take a charge, light enough to carry in significant quantity and can be thrown or flipped over a distance.


Note that this is a (slight) retcon. In his earliest comicbook incarnations he's seen to be carrying metal 'throwing spikes' (as well as charging up other objects that he finds in his possession).

enter image description here
Uncanny X-Men #266

He can also charge things he touches such as walls and floors.

enter image description here
Gambit #3 (1993)

enter image description here
Gambit #3 (1993)

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According to Gambit's Wikipedia article:

The only real limitation to this ability is the time required to charge the object: the larger it is the more time it takes to charge.

His usual fighting style involves throwing off quick attacks, and dodging incoming ones. Heavier objects would take longer to charge, making his attacks slower, and the weight of the object would also slow him down. In the field, he's likely to be able to find larger and heavier objects that he can charge and throw without carrying them himself.

And, honestly, some of it may come down to personal style. He likes throwing cards.

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    He likes playing with his cards, too.
    – Clockwork
    Commented Mar 21 at 13:35
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    And in that issue there's absolutely nothing about how his powers work.
    – Valorum
    Commented Mar 21 at 13:40
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    {shakes hands against the sky} WIKIPEDIA!
    – FuzzyBoots
    Commented Mar 21 at 14:13
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    @Triceratops: As per what I said in there, it seems the time to charge is directly correlated to the mass of the object, and the charge is correlated to the explosion power. A heavier object is going to require fighting differently in the same way that you have to change your swordfighting style with a heavier sword since you can't move it as quickly. Aerodynamics of thrown objects are generally waived in comics, but one can image that Gambit has a lot of practice in throwing cards, and knowing where they'll land.
    – FuzzyBoots
    Commented Mar 21 at 15:16
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    Another thing to consider might be the accuracy/skill with which he would throw other objects. He may simply have grown up learning card tricks, not playing baseball - and as a result he can land a thrown card far more accurately than something heavier. Commented Mar 21 at 22:01

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